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Dominatrix. Lv.  Abilities Gained. The Houri. Fighters are the usual candidates for this prestige class, although the more Lawful Clerics or rangers might also reap the benefits




Dominatrix

" Feel the pain….. and submit. "

 

The Dominatrix (Male: Dominator) is a warrior who uses pain and tyranny to achieve her on ends. In battle, those of weak will or strength bow down to her might or run away in fear. The Dominatrix can use her whip to cause pain and to compel her victims to obey her every whim.

 

Fighters are the usual candidates for this prestige class, although the more Lawful Clerics or rangers might also reap the benefits. Fallen Paladins, ex-barbarians, bards and rogues who become Dominators are not unknown.

 

The Dominatrix could be a slave-master, a cruel general, fiendish warrior or a servant of a tyrannical Deity.

 

Hit die: d10

Class Skills: As Fighter + Intimidation, bluff, Use rope 2+Int Mod/level

 

Requirements:

Base attack bonus: +5

Feats: Whip proficiency, Skill focus (Intimidation), Weapon focus (Whip), Leather or studded armor proficiency

Skills: Sexual technique 8 ranks, Intimidation 4 ranks, Use rope 4 ranks, Craft (leatherworking) 4 ranks, Ride 4 ranks, Perform 2 ranks

Alignment: Lawful Evil, Lawful Neutral, Neutral Evil

Manoeuvres: Forceful lover, Sadism, Overwhelming force, Talk dirty

 

Abilities:

 

BAB: As fighter

Saves: As Cleric

 

Lv.     Abilities Gained

1.        Commanding whip 1/ day, wound

2.        Close combat, Leadership +1

3.        Whip of fear 1/day, Commanding whip 2/ day

4.        Suggestive whip 1/day

5.        Leadership +2, Commanding whip 3/ day

6.        Whip of fear 2/day

7.        Commanding whip 4/ day, Suggestive whip 2/day

8.        Leadership +3, Greater commanding whip 1/day

9.        Whip of fear 3/day, Commanding whip 5/ day

10.      Dominating whip 1/day

 

Commanding whip (Ex): The Dominatrix is especially good at getting her way when using her whip. The use of this ability must be announced before a normal attack roll, if the Dominatrix hits, the victim is affected as with the Command spell unless they make a Will save (DC 11 + Cha mod). The Dominatrix must speak the command.

 

Wound (Ex): As the Lasher ability

 

Close combat (Ex): As the Lasher ability

 

Whip of fear (Ex): As a standard action which does not draw an attack of opportunity, the Dominatrix may crack her whip around to induce Fear in surrounding enemies, who must make a Will save (DC 10 + Class level + Cha Mod) or flee for 2 rounds per class level. The ability is an area effect which has a 10' radius per level.

 

Suggestive whip (Ex): As Commanding whip, except the Victim must make a Will save of DC 13 + Cha Mod or be affected as Suggestion. The Dominatrix must speak the suggestion. The duration is 1 hour per class level or until completed, whichever is shorter.

 

Greater commanding whip (Ex): As Commanding whip, except the Victim must make a Will save of DC 15 + Cha Mod or be affected as Greater Command. The Dominatrix must speak the command. This lasts one round per Class level.

 

Dominating whip: As Commanding whip, except the Victim must make a Will save of DC 19 + Cha Mod or be affected as Dominate Monster. The duration is 1 day per class level.

 

Leadership bonus: The Dominatrix receives a bonus to Leadership based on the table.

 

 

The Houri

" We're going to do something you've never even imagined. "

Hit die: d4

Skills: As Wizard + Bluff, Sense motive and Diplomacy 2+Int Mod/level

Requirements:

Feats: Spell Focus (Enchantment), Kiss spell, Still spell

Skills: Sexual technique 8 ranks, Bluff 4 ranks

Spellcasting: Able to cast 5 Arcane spells from the school of Enchantment, one of which must be of 3rd level or higher

Manoeuvres: Sexual Combination, Dextrous Lover, Wild Lover, Anal stimulation, Masturbation Specialization, Oral Sex Focus

Special: Must be female

 

Abilities:

BAB: as wiz

saves: as wiz

 

spells: +1 level of existing class every level

 

Lv.     Abilities Gained

1.        Sex trick, Bewitch

2.        +1 Save Vs. Disease

3.        Sex trick, Improved Kiss

4.        +2 Save Vs. Disease

5.        Sex trick, Enamor

6.        +3 Save Vs. Disease

7.        Sex trick, Lust

8.        +4 Save Vs. Disease

9.        Sex trick, Desire

10.      +5 Save Vs. Disease

 

The Houri is a Nymph of paradise, voluptuous and sensual. She was most likely born in poverty amongst the seedier members of society, living in misery and destitution but dreaming of a better future. With hope comes power, and unlike others she will not stoop to a life of thievery and scavenging, instead using her intelligence and charm to lead a life of magic. Her spells of enchantment are used to augment her skills of charm and seduction.

 

She is often despised by others as a whore or corrupt individual who leads a life of debauchery, although others view her as the most alluring of fantasies.

 

The Houri is often found in the poorer parts of the city, looking for those who could rescue her out of the way of life she so detests. It is said that to spend a night with a Houri is pure ecstasy, and each kiss a new experience.

 

Save vs. Disease (Ex): Due to her somewhat seedy lifestyle, the Houri receives a bonus to fortitude saving throws against disease, starting from +1 and increasing by one every odd level. This bonus applies to all diseases, including magical afflictions such as Mummy rot or Lycanthropy.

 

Sex trick: The Houri receives a bonus sex trick, although the rank requirements must still be met.

 

Bewitch (Sp): Once per day per level, the Houri can use her alluring charms to captivate any male creature who can conceivably be attracted to her. This is treated as a gaze attack, if the victim looks into the Houri's eyes, he must make a Will save (DC 13 + Cha Mod) or be fascinated as the Hypnotic pattern spell. A kiss does not count as a threatening action. The range is 10' per class level.

 

Improved kiss (Su): When using a spell augmented by the Kiss Spell feat, the Houri may add metamagic feats by making the kiss longer and more passionate (always on the lips, and always male victims). Every full extra round spent on kissing the victim adds one to the spell level for the purposes of adding extra metamagic feats, which may be added spontaneously when using this ability (Even if spells are prepared as wizard). For example, if a Houri wanted empower her Vampiric touch kiss, she would spend an extra two rounds kissing the victim. The spell will take effect when the Houri stops the kiss. This kind of kiss is difficult to perform in combat, so only Helpless or willing targets (such as those that are fascinated) can usually be affected. This has been known to be used in conjunction with Bewitch to cast an empowered Delayed blast fireball to spectacular effect.

 

Enamor (Sp): At 5th level, the Houri can use her Bewitch power to fascinate all males around her. By using 2 of her daily Bewitch abilities, she can fascinate all those within 5' per class level. The DC however is now 15 + Cha mod.

 

Lust: At 7th level, a Houri has learned how to use her charms to drive men mad with lust. This is treated as a Gaze attack, any man meeting her eyes must make a Will save (DC 15 + Cha Mod) or be affected by a potion of love. The victim will try to gain the sexual favor of the Houri, but if married or Chaste may make another saving throw. The victim will not do anything against his nature.

 

Dark Desires (Sp): At 9th level, a Houri can use her allure to great effect, three times per day, she may make a gaze attack on a male victim, who must make a Will save (DC 17 + Cha Mod) or become completely obsessed with her. In game terms, the Victim will stop at nothing to gain her sexual favor and love, becoming Chaotic Evil for those that stand in his way. He will not be so infatuated as to stop eating or so foolhardy to the point of being suicidal, but the Houri is his first priority. While this does not give the Houri any actual control over the victim, she gains a +4 circumstance bonus on all Cha based checks to influence him.

 

 

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