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Eternal Torment. Excessive Indulgence. Fascination. Fertility




Eternal Torment

Transmutation

Level: Ecs 9, Src/ Wiz 9

Components: V

Casting Time: 1 action

Range: Touch

Target: 1 Creature touched

Duration: Permanent

Saving Throw: None, see text

Spell Resistance: Yes, see text

 

Those versed in arts of ultimate ecstatic experiences and sensations beyond scape of mortals, have devised this feared spell to deal with their enemies. While the more common way for most powerful wizards is to send their enemies into imprisoment, or perhaps lock them in a state of statis, masters in the arts of ecstasy are not that kind. By casting of Eternal Torment the target is locked in an endless state of all-devouring ecstasy or pain (whichever the caster prefers at the moment). Unless the target is able to resist this magic with his spell resistance, he is rendered completely unable to move or act by at own will, makng him helpless. In addition targets that are not immune to subdual damage are reduced to 1 HP, permanently, out of constant strain to body and mind (subdual damage). If not somehow taken care of (or in case, that the subject of the spell is an intelligent undead without any needs, or some is an otherwise untiring creature), the subject of this spell tends to perish in a short time through lack of nourisment and sleep. This spell works on any creature, that that is able to feel pleasure or pain, since it's effects of primal pleasure or pain seem to be universal to anything with mind or any ability to feel.

This spell is permanent, until the target is destroyed. Death will not end the torture of a victim of this spell, unless a divine power takes mercy on such poor souls. The soul of the victim will be tortured eternally. Only spells of Greater Restoration, Miracle, Wish, or a new casting of this spell with the reverse effect (pain on a victim tortured by pleasure) can remove the effect. Even so, the victim of either version must succeed at a Will save against the spell again (no spell resistance will help him), or suffer a -4 morale penality to all actions, through constant nagging of the need to return into the absolute state of blissful torment, or constant shaking memory of absolute hellish pain. This effect can be cured by the casting of spell which cures insanity, that is at least fourth level or higher, or with a Miracle or Wish spell, or with some magical brainwashing technique. In addition, if the freed victim faces the caster of this spell within the following 12 hours, after failing being freed, he falls under the Monstrous Thrall of a the caster, unless a succesful new will save at the spell's DC succeeds. If the caster is present while the victim is freed, both saves are made at a -4 penality. Although in effect similar to Monstrous Thrall, this is not same effect, and it is cured with the same methods, that cure priorly mentioned morale penality.

Target's full true name must be known to caster in order to utilize this spell, unless from domain of divane, in which case priest's link with her deity allows her to bypass such measures.

 

Excessive Indulgence

(by Muse of Fire)

Chamr

Level: Clr 0

Components: V, S, M, DF

Casting Time: 1 action

Range: touch

Target: 1 living creature

Duration: 1 round per level

Saving Throw: Will Negated

Spell Resistance: Yes

 

This spell enables the caster to cause it's recipients to focus on his or her current activities to the point of over indulgence. For example, it causes someone who is eating to feel compelled to stuff himself silly.

When the spell is initially cast the target gets a chance to resist. If he fails then each round the target must make a will save to do anything other than indulge himself. If the target is attacked this is instantly negated. All spot, listen, and sense motive checks while obsessed are made at -4.

The material components are the casters holy symbol and three fresh flower petals. (Note, as the petals must be fresh they do not come with in a spell component pouch. )

 

Fascination

Enchantment (Charm) [Mind-Affecting]

Level: Brd 1, Src/ Wiz 1

Components: V, S, M

Casting Time: 1 action

Range: 12 yards

Target: 1 person

Duration: 10 minutes per level (D)

Saving Throw: Will Negates

Spell Resistance: Yes

 

The affected person will be unable to do anything at all except follow the caster wherever she/he goes, unable to take his/her eyes off her/him. If attacked, the affected will try to beat off any opponents, including his own comrades, in a berserk fury (+ to attack, -1 to AC) in order to continue moving towards the mage. If the person casting the spell show any signs of hostility to the affected person, the spell is ended immediately

Fertility

Transmutation

Level: Clr 4, Drd 4, Mdw 4

Components: V, S, M, DF

Casting Time: 10 min + 10 min/ target

Range: 10 yards/ level

Target: 1 creature per three levels

Duration: special

Saving Throw: Fortitude Negates

Spell Resistance: Yes (harmless)

 

This spell enables the caster to increase the fertility of the target. The target may be either male or female. The fertility of a character may be calculated as follows (as per The Complete Guide to Unlawful Carnal Knowledge). Fertility = base chance + constitution-bonus. If both participants are " fertile" at time of copulation, pregnancy results.

 

              Base

Race     Chance       

Dwarf   22%             

Elf         13%             

Gnome 20%             

Half-Elf 54%             

Halfling 50%             

Human 77%             

 

 

Successful casting of this spell increases a character's fertility by 5d6 points. In addition, there is a probability, equal to the level of the caster (1% per level), that successful conception will result in multiple births (roll 1d20: 1-17 twins, 18-19 triplets, 20 quadruplets). Multiple castings of this spell on the same individual (while the first is still in effect) automatically fail, as does casting on a pregnant person. This effect lasts through the target's next copulation; thereafter, the target's fertility returns to normal. Fertility can also be countered magically by spells such as Dispel Magic, Infertility, or Wish.

Note: Fertility cannot counter the effects of Infertility, but if the target is already under the effect of the former, he/she receives a +1 bonus to save.

This spell may also be cast upon animals (e. g., horses). The GM may choose the animal's initial fertility based on type and quality of animal.

This spell can affect up to 1 creature for every 3 levels of the caster. Clerics who worship gods of death or destruction can not cast Fertility.

The material component is a seed from any plant (the seed is not damaged).

Note: While the need for this spell might seem a bit questionable upon initial reading, it works well as a plot aid:

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