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Wild Oats. Combat. Oat Nymph. - Roland of North Village, A Spell for Chameleon. . Templates. Half-Fey




Wild Oats

" Genuine wild oats, culled thrashing from the stem, sown by the full moon, watered with your own urine? So that when the plants mature, and the oat nymph manifests, she will be bound to you, the fertilizer figure?

" Son, believe me, I comprehend the attraction; I sowed wild oats myself when I was your age. Got me a nymph, too, with flowing green hair and a body like the great outdoors - but I had forgotten about the special watering, and so she escaped me. I never saw anything so lovely in my life - except your mother, of course. "

 

- Roland of North Village, A Spell for Chameleon.

 

 

The stats presented above represent a 5 foot square patch of wild oats, rather than a single stalk of the plant. They viciously attack anything that happens to come in contact with then, wrapping around feet and slashing at exposed skin. While they do not speak or other wise communicate, this hyperactive grain seems to exude a palpable feeling of ill-temper.

The only reason a sane person would willingly attempt to harvest wild oats by hand is the fact that they can be used to call and bind an oat nymph. This ritual takes an entire growing season to perform, and costs the farmer 25 XP. Once completed, the newly grown patch of wild oats will bring forth a single oat nymph, who is bound to the farmer - and becomes his willing lover.

Combat

 

Wild oats can only really attack something that is in the same area as the oats themselves.

Entangle (Su): As a free action, a patch of wild oats can animate itself just enough to grab hold of any creatures standing within its 5 foot area. The effect lasts until the patch is killed or uprooted, or the oats decide to end it (also a free action). This ability acts like an entangle spell cast by a 4th-level druid (save DC 13).

    Wild Oats Oat Nymph
    Tiny Plant Medium-Size Fey
Hit Dice:   1d8 (5 hp) 3d6 (10 hp)
Initiative:   +2 (Dex) +1 (Dex)
Speed:   0 ft. 30 ft.
AC:   12 (+2 size) 11 (+1 Dex)
Attacks:   Rake -1 melee Slam +1 melee
Damage:   Rake 1d2-1 Slam 1d3 subdual
Face/Reach:   5 ft. by 5 ft. /0 ft. 5 ft. by 5 ft. /5 ft.
Special Attacks:   Entangle Intoxicating beauty
Special Qualities:   Camouflage, blindsight Spell-like abilities, low-light vision 60 ft.
Saves:   Fort +2, Ref +2, Will +1 Fort +1, Ref +4, Will +6
Abilities:   Str 9, Dex 14, Con 11, Int -, Wis 13, Cha 9 Str 10, Dex 13, Con 11, Int 6, Wis 17, Cha 19
Skills:   - Animal Empathy +6, Craft (brewing) +2, Escape Artist +3, Hide +3, Knowledge (nature) +0, Listen +4, Move Silently +2, Sexual Prowess +10 (6 tricks), Spot +5
Feats:   - Sexappeal
       
Climate/Terrain:   Any land Any land
Organization:   Solitary or patch (2-4) Solitary
Challenge Rating:   Ѕ
Treasure:   None None
Alignment:   Always neutral Always neutral
Advancement:   2-3 HD (Tiny) 4-9 HD (Medium-size)

Camouflage (Ex): Since a patch of wild oats looks like a normal plant when at rest, it takes a successful Spot check (DC 20) to notice it before it attacks. Anyone with Wilderness Lore or Knowledge (plants and herbs) can use those skills instead of Spot to notice the plant.

Blindsight (Ex): Wild oats have no visual organs but can ascertain all foes within 15 feet using sound, scent, and vibration.

 

Oat Nymph

The only way to describe an oat nymph is as an embodiment of nature's beauty come to full-figured life. The appearance of individual oat nymphs varies, but all appear to be ever-young women of human size, with buxom figures, luxuriant hair (ranging in color from green to golden brown), and perfect features. Their one drawback is that what they have in physical form, they lack in mental capacity - oat nymphs are notoriously dense and vapid. A nymph is likely to react favorably to very handsome humanoids, particularly elves, half-elves, and humans, though they always remain loyal to anyone who has bound them by sowing wild oats. Oat nymphs speak Sylvan and a few (usually naughty) words of Common.

 

Combat

 

Oat nymphs avoid combat whenever possible, fleeing when confronted by danger.

Intoxicating Beauty (Su): The oat nymph can evoke this ability once every 10 minutes. Those characters within 30 feet of the nymph who are attracted to comely females and look directly at it must succeed at a Will save (DC 17) or become drunk with pleasure. This causes the victim to lose 2 points of Dexterity, Intelligence, and Wisdom until 10 minutes have passed without the victim seeing the oat nymph. During this time, the victim's speech is slurred and their walk is more like a stumble. Once the intoxication wears off, the victim suffers a splitting headache.

Spell-Like Abilities: At will - antilife shell (affecting animals and vermin only), speak with animals, speak with plants, summon swarm; 1/day - dimension door. These abilities are as the spells cast by a 6th-level sorcerer (save DC 14 + spell level).

 

 


Templates

 

Half-Fey

Their comes a time in almost every dalliance between fey and mortals that a child is born. The randy satyr coupling with a human woman and the shy dryad tempted by the comely elven warrior both produce offspring that are half-fey. Most pairings of this kind produce children that are the same sex as their fey parent - a nymph will only give birth to daughters, and a satyr will only sire sons.

Half-fey usually speak Sylvan in addition to any languages of their base race.

 

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