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Change Sexual Preference. Charm Man I. Charm Man II. Charm Man III. Charm Man IV. Charm Man V. Chastity. Chastity Guardian




Change Sexual Preference

Enchantment (Compulsion) [Mind-Affecting]

Level: Brd 1, Src/ Wiz 1

Components: V, S

Casting Time: 1 action

Range: 120 yards

Target: one person

Duration: special

Saving Throw: Will Negates

Spell Resistance: Yes

This spell affects any single person it is cast upon. The term person includes any bipedal human, demihuman, or humanoid of man-size or smaller, such as dwarves, elves, gnolls, halflings, kobolds, and others.

If the subject of the spell receives damage from the caster's group in the same round the spell is cast, an additional bonus of +1 per hit point of damage received is added to the victim's save.

If the spell recipient fails his save, his sexual preference is changed to the opposite. Thus a man who liked women would now prefer other men.

The duration of the spell is a function of the charmed person's Intelligence and is tied to the save. The spell may be broken if a successful save is rolled, and this save is checked on a periodic basis, according to the creature's Intelligence (see following table).

 

Intelligence Score Time Between Checks
3 or less 3 months
4 to 6 2 months
7 to 9 1 month
10 to 12 3 weeks
13 to 14 2 weeks
15 to 16 1 week
3 days
2 days
19 or more 1 day

 

The GM must make sure that the spell recipient adheres to the effects of the spell, but it isn't necessary to go into detail.

 

Charm Man I

Enchantment (Charm) [Mind-Affecting]

Level: Brd 1, Sdo 1, Src/ Wiz 1

Components: V, S

Casting Time: 1 action

Range: 16 feet radius

Target: 1d4+4 men of 3 HD/ level or lower

Duration: 10 minutes per 4 levels

Saving Throw: see below

Spell Resistance: Yes

 

The spell affects victims the same as a charm person spell. If there is a leader with a group of men, he may dispel the charm if he succeeds either in a diplomacy or intimidation check vs. a DC equalling 15 plus the casters level + the casters charisma. If the spell is not dispelled by a leader, each man within the area of effect must attempt a will save. A successful save negates the effect of the spell for that man only. If there are more men within range than a maximum number who can be affected, the spell is directed against the lower-level men first. The spell won't work on any man who has taken damage from any other action of the same spellcaster during the current encounter.

Charm Man II

Enchantment (Charm) [Mind-Affecting]

Level: Brd 3, Src/ Wiz 3

Target: 1d6+6 men of 4 HD/ level or lower

Duration: 10 minutes per 3 levels

 

See Charm Man I with the stated exceptions.

Charm Man III

Enchantment (Charm) [Mind-Affecting]

Level: Brd 5, Src/ Wiz 5

Target: 1d8+8 men of 5 HD/ level or lower

Duration: 10 minutes per 2 levels

 

See Charm Man I with the stated exceptions.

 

Charm Man IV

Enchantment (Charm) [Mind-Affecting]

Level: Sdo7, Src/ Wiz 7

Target: 1d10+10 men of 6 HD/ level or lower

Duration: 10 minutes per level

 

See Charm Man I with the stated exceptions.

 

Charm Man V

Enchantment (Charm) [Mind-Affecting]

Level: Src/ Wiz 9

Target: 1d12+12 men of 8 HD/ level or lower

Duration: 15 minutes per level

 

See Charm Man I with the stated exceptions.

 

Chastity

Enchantment (Compulsion) [Mind-Affecting]

Level: Cleric 1, Pal 1, Src/ Wiz 2

Components: S, M

Casting Time: 1 action

Range: touch

Target: 1 creature

Duration: 10 minutes per level (D)

Saving Throw: Will Negates

Spell Resistance: Yes

 

This spell compels the affected creature to abstain completely from any and all forms of sexual activity, including looking appreciatively but with sexual undertones, going to whatever lengths necessary to avoid anything which might lead to lust. This will give a bonus to all saves vs. any activity or spell, that involves sex of +2 plus one per three levels. The material component of this spell is a small silver key.

 

Chastity Guardian

Abjuration

Level: Clr 5, Src/ Wiz 5

Components: V, S

Casting Time: 1 action

Range: 5 ft

Target: 1 unmarried virgin

Duration: Until Married

Saving Throw: None

Spell Resistance: Special

 

This spell is quite popular amongst noblemen who are worried about their daughter's virtue. If an attempt at rape is made, each round the rape is sustained, the rapist must succeed at a fort save or take 1d4 points of dex and con damage per round. If the virginity of the target is taken by the rapist, he/she/it must succeed at a fortitude save or be rendered incapable of sexual stimulation for 1d8 months. If the act was consensual, then the partners must succeed at a will save or be rendered unconcious for 1d12 hours, and the father/guardian of the target is alerted of the act and location. The spell wears off the instant the target is married.

 

Children's Sanctuary

Abjuration

Level: Clr 4, Dru 4

Components: V, S

Casting Time: 1 action

Range: Medium (100 ft+10 ft/level)

Target: 30 creatures+1/level (see text)

Duration: 24 hours or Special (see text)

Saving Throw: Will (harmless)

Spell Resistance: No

 

This spell has originally been used as a way to protect children in times of wars, or on long and dangerous travels.

Very similar to the sanctuary spell, Children's Sanctuary is meant to protect those too weak to take care of themselves, usually meaning children under 15, who have no character levels. Sometimes, this spell may be used to protect older persons with no character levels, usually simpletons. In addition, for every 30 children one guardian may be appointed to join within the effects of this warding. Unlike the 'children', guardians may cast spells or attack enemies without destroying protection, but only to protect children protected by the spell’s effect from harm. Should such a guardian take more actions than needed for the protection of the children, the spell will end for her, but not for anybody else. In addition, the spell will also end in the case, that the guardian kills somebody while protecting the children. This spell lasts for 24 hours + 24 hours for each temporary negative level any one of the guardians is willing to take (these sacrifises can come from multiple guardians as needed). Negative levels are regained by resting one day for each negative level or by normal restorative magic.

The Children’s Sanctuary effect is similar to the spell sanctuary from PHB.

 

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