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Body-Centered Hypnotherapy – Point and Fix




Body-Centered Hypnotherapy – Point and Fix

· Somatic Engagement – dynamic interaction with subject’s holographic metaphors facilitates maximum neurological absorption and activates the greatest potential for change quickly

· Somatic Address – The specific location of feeling in the body directly related to the issue, the holographic node where all information begins to express itself and serves as the key entry point to accessing the entire field of holographic information and encoding

· Somatic Bridge – The physical act of accessing an internal somatic address using external senses. By using the hands to point to the feeling location, or using the eyes to physically look at the point of feeling activates more neural pathways and engages more of the cortexes of the brain allowing for greater absorption, focus and facilitation of the change process. Critical Faculty functions now become engaged within the holographic construct allowing for synergistic and exponential degrees of change.

· Somatic Search Engine – How you phrase the question dictates the quality of information the body delivers. The Somatic Search Engine Only Delivers to the Conscious Awareness the Information Requested. All information other holographic information is accessed as well but only the requested information comes into consciousawareness.

 

o The somatic search engine can be used to amplify and accelerate absorption and focus within a hypnotic intervention by simply asking the system to provide more information


Fun with Hypnosis!

Pre-requisites for Powerful Trances

Hypnosis is Easy!

Guiding another human being into a state of hypnosis is as easy as giving simple clear instructions and testing to see that the subject has complied with the request

Hypnosis is Natural!

Human beings are natural hypnosis/trance machines the average human being goes into and out 100’s of trance states every day

Hypnosis Is Fun!

Hypnotic Subjects generally experience and tremendous rush of pleasure due to endorphin release as a natural result of going into a state of hypnosis

Control Your State: Having a Fun Playful and Curious state within your self is the most important aspect when guiding another person (or yourself) through a hypnotic process

Prime and Pre-Frame the Subjects Experience

Fun with Hypnosis Part 2

Depth of Trance:

Depth of trance is a measure of Absorption and Focus within the trance process that gives access to resources and phenomenon that might not be achievable in other states of consciousness.

 

While it is true that certain types or categories of hypnotic phenomenon are more easily accessible at different “levels” of trance. The belief that one must proceed in a linear progression through trance states is not true.

 

In fact, a person can pass from Normal “waking consciousness” to profound somnambulism very quickly.

Aarons Depth Scale:

1. Eye Catalepsy

2. Arm and hand Catalepsy
   (
small muscle group)

3. All Muscle Group Catalepsy, Aphasia
   (name or number block)

4. All the above Plus

a. Analgesia (light anesthesia)

b. Positive Olfactory and Gustatory Hallucinations

c. Amnesia Through Strong Direct Suggestion

d. Pseudo Age Regression

e. Automatic Writing


5. All the Above Plus –

a. Post Hypnotic Amnesia Without Suggestion

b. Anesthesia

c. Positive Hallucination in all Sensory Channels

d. Age Regression

 

6. All the Above Plus

a. Negative Hallucination in all sensory channels

Hypnotisability

Spiegel Eye Roll Sign


Imagination Games:

Suggestibility and Conversion to Trance

The ability to accept and act upon hypnotic suggestions has been tested and attempted in many ways. The following examples of “Imagination Games serve multiple purposes.

A. They can be used to gauge suggestibility and “willingness” to be hypnotized.

 

B. They can be used as actual inductions and converted into formal trance work interventions

 

C. The can serve to deepen and facilitate absorption and focus thus also serving as a method for evaluating “Depth of Trance”

They Are Also Quite Fun and Can Be Performed in Any Order.

 

 

A. Games with the Hands

a. Heavy hand/Light hand

b. Hand Tingling

c. Hand Lock

d. Hand Magnets

e. Hand Stuck to Head

f. Hand Shaking

g. Hand Clasp

 

B. Steel/Stiff Arm

a. Arm/hand Levitation

b. Arm Lowering

 

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