Extended Class Skills. Bardic Chant. Erotica. Chapter 3: Sex and Things that Happen Afterwards. Sexual Diseases. Random Determination of Who is Diseased
Extended Class Skills
Bardic Chant
Erotica
A bard with 12 ranks in perform can use this effect. A bard can infuse a group of people with an enhanced desire for sex with this ability. He begins to tell one of 1001 tales having to do with erotic pleasure. After only a minute, everyone hearing him must make a Will save, DC 20+cha, or become aroused. 5 minutes after failing the save (which must be made every minute), anyone under the effects immediately loses all modesty and engages in sexual activity with the nearest person, regardless of gender or current 'engagements'. The effect lasts until 1 minute after the bard ceases to speak.
Legends still tell of an elf by the name of Ron Jeremy who once pulled this off in a colleseum filled with 12, 000 people. He was subsequently lynched and ripped apart when he suddenly stopped the story just 8 minutes into it.
Chapter 3: Sex and Things that Happen Afterwards
Sexual Diseases
Having sex is not without it’s dangers. Apart from all those succubi, incubi and seductresses, that try to rob the live soul or just money from the poor player characters, diseases are by far the most usual.
This system does not attempt a specific treatment of a subject which is beyond its scope and purpose. What is done, however, is to give general categories of disease and maladies and their game effects.
Random Determination of Who is Diseased
The GM should decide of the person a character has sex with is infested with a disease, but if he wants to decide randomly, this system is provided. The chance of a prostitute having a disease is already established if Getting To Know A Prostitute (Random Generator) section of the guide is used. Therefore, the system is provided for non-prostitute people. Also, this system
doesn't handle whether diseases are natural or magical because some GM's may have magically rich campaigns ands others may not so odds may vary. The base DC for having a disease is depend on the size of the settlement (the theory is that more diseases are found in bigger settlements where more people interrelate):
Modifiers to the base chance are by social level (the theory is that more disease are transmitted amongst the lower classes because there are dirtier and less careful):
Note: not all settlements have these many variations of social level. The GM should be aware of what social levels are around.
Thus, a lower lower class citizen of a city would have a DC of 12 of having a disease maybe because she sleeps around to get extra food money. In a near by hamlet, an upper upper class citizen would have a 5% chance maybe because he has a private mistress to engage in sexual activity when he is up to it. While in the city, a citizen of equal status has a 20% chance maybe because he parties a lot with the rich and he screws just as much.
At first glance at this system, a person might assume that in a city 9, 000 roughly 40% (3, 600) of the population are sexually diseased. The first item to note is that this system includes only those that engage in sexual activity. This eliminates a large amount of the city including children, elderly, etc.. We'll say that half the city engages in sexual activity, which seems like a lot. Social level is another important aspect that must be included. Thus in this example, let us assume that all social levels exist and there population is equal:
Chances of Contracting a Sexual Disease
To contract a sexual disease, the character must be having sex with somebody who already is inflicted with a disease. Make a constitution check to see, if a disease is contracted. The base DC for contracting a natural disease is 2. Add to this 1 per 2 rounds of sexual activity. Double this for contracting a magical disease. Half this DC for protected intercourse, rounded down.
Thus, Venn (con. 14) becomes intimate with a person that has a natural sexual disease. Unfortunately he prefers not to use protection (like a sheep-skin condom). He participates in 18 rounds of sex. This sets his DC to 9. He rolls a 6 and adds his constitution bonus pf +2. Not enough. Thus, our hero now is infected with a sexual disease. If only he used protection, his chance of contracting a disease would have been a mere a mere 4. A lesson to be learned. The use of Protection From Disease and Cure Disease spells are of course very useful for preventing and curing disease.
Natural Diseases
Natural sexual diseases might not seem as bad as magical, but they are as terrible. All sexual diseases are spread through close contact sexual intercourse (i. e. sex). Some of them may be contracted through contact or spittle, too. After choosing the desired disease on the table below, the GM should roll d20 to decide occurrence and another d20 to decide the severity of the disease.
Occurrence determines whether the disease is a single (acute) attack or whether the disease will recur periodically once contracted (chronic). Chronic maladies will affect the character periodically, if they occur at the same time as any other malady (disease, disorder, or parasitic infestation), the severity of both will be increased. Thus, if two chronic maladies are contracted, the character is not likely to survive another disease attack. Severity refers to the seriousness of the disease, disorder, or parasitic infestation and determines the period of disability (recover time or length of illness which terminates in the character's demise) and the effects of the malady. DC shows the modification to the base DC to contract and recover from the disease. Incubation describes the time till the disease sets in (i. e. the first effect occurs).
Some of the diseases will do damage to a character. The amount of damage is shown in the damage column. This damage will be done again after a set period.
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