Class Skills. Requirements. Class Features
Class Skills The beguiler’s class skills (and the key ability for each skill) are Alchemy (Int), Concentration (Con), Craft (Int), Knowledge (arcana) (Int), Knowledge (nature) (Int), Profession (Wis), Spellcraft (Int), and Wilderness Lore (Wis).
Skill Points at Each Level: 2 + Int modifier.
Requirements To qualify to become a bequiler, a character must fulfill all the following criteria.
Skills: Alchemy 10 ranks, Spellcraft 5 ranks, Wilderness Lore 5 ranks. Feats: Brew Potion, Skill Focus (Alchemy). Alignment: Any nonlawful. Spellcasting: Must be able to cast 2nd level spells.
Class Features All of the following are class features of the beguiler prestige class.
Weapon and Armor Proficiency: Beguilers gain no proficiency in any weapon or armor.
Spells per Day: When a new beguiler level is gained, the character gains new spells per day as if she had also gained a level in a spellcasting class she belonged to before adding the prestige class. She does not, however, gain any other benefit a character of that class would have gained (improved chance of controlling or rebuking undead, metamagic or item creation feats, hit points beyond those she receives from the prestige class, and so on), except for an increased effective level of spellcasting. If a character had more than one spellcasting class before becoming a beguiler, she must decide to which class she adds the new level for the purposes of determining spells per day.
Natural Wiles (Su): A beguiler is an unusual and mystical individual, known to live a life off the beaten path. Those that come to her find it hard to resist her charms. At 1st level, a beguiler can speak persuasively on a single subject once per day per target. Targets who hear and understand the beguiler must make a successful Will save (DC 10 + beguiler level + Cha modifier) or be compelled to believe what the beguiler has said and/or take any action she suggests. This is a mind-affecting ability, and uses to force an action also have a compulsion effect.
Brew 2/day: The beguiler has perfected the art of brewing potions. As such, she can brew two potions or special brews (totaling no more than 1, 000 gp market value) in one day instead of one.
Friendship Brew: At 3rd level, the beguiler discovers the natural recipe for a special type of brew. Beguilers often call this a philter of friendship. Those that drink the brew must make a Will save (DC 15) or become friends with the next individual they see as if under the effects of a charm person spell. Unlike charm person, the friendship brew is permanent, though actions taken by either the drinker or the person they befriend can bring about a natural end to the friendship. Brewing a philter of friendship counts against the beguiler’s daily limit of potions they can brew.
Greater Potion I: The 4th level beguiler can brew potions as if she had access to all the 0- and 1st-level sorcerer/wizard spells, even if they are not normally part of her spell list. She need not have prepared the spell to brew the potion; instead, she must leave one spell slot of the appropriate level open when brewing a potion of a spell not on her list. She must provide the necessary material components or focuses for the spell.
Lust Brew: At 5th level, the beguiler discovers the natural recipe for another special brew. Beguilers often call this a philter of arousal. Those that drink the brew must make a Will save (DC 17) or begin to lust after the next person of the proper gender for their sexual preference that they see. The imbiber will feel an uncontrollable compulsion to engage in sexual acts with that person, as if commanded to do so by a suggestion spell. Unlike suggestion, the effects of the brew are permanent, though actions taken by the one the imbiber lusts after may cause the sexual attraction to fade naturally. Brewing a philter of arousal counts against the beguiler’s daily limit of potions they can brew.
Brew 3/day: As Brew 2/day, except the beguiler may brew three potions or special brews in one day.
Obsession Brew: At 7th level, the beguiler discovers the natural recipe for a third special brew. Beguilers often call this the philter of dedication. Those that drink the brew must make a Will save (DC 19) or become totally obsessed with the next person of the proper gender for their sexual preference that they see. The obsession is an unhealthy one, causing the target to want nothing more than to possess the person they are smitten with. They desire their friendship, love, and, most importantly, sexual contact. The effects of the brew are permanent, but other mind-altering magic or special counseling can help the target overcome their unhealthy obsession. Brewing a philter of dedication counts against the beguiler’s daily limit of potions they can brew. Beguilers often give this brew to those they feel are untrue in their desire for another, or those that deserve to have their needs twisted to teach them a lesson.
Greater Potion II: As greater potion I, except that the beguiler can brew potions as if she had access to all 2nd-level sorcerer/wizard spells.
Brew 4/day: As Brew 2/day, except that the beguiler may brew four potions or special brews in one day.
Eternal Brew: The ultimate of special brews that a beguiler can discover, the eternal brew is often called a philter of true love (or sometimes, in a tongue-in-cheek manner, love potion number nine). Those that drink this brew must make a Will save (DC 21) or fall deeply in love with the next person of the proper gender for their sexual preference that they see. The love effect of the brew is permanent, no matter what sort of abuse or neglect the relationship suffers thereafter. Brewing a philter of true love counts against the beguiler’s daily limit of potions they can brew. Beguilers will normally only provide this potion to those they feel are truly deserving of its power.
Воспользуйтесь поиском по сайту: ©2015 - 2024 megalektsii.ru Все авторские права принадлежат авторам лекционных материалов. Обратная связь с нами...
|